top of page

Animated Films
Games
Rendering

Generalist profile in Unreal Engine & Unity

Real-Time Lighting, Level Artist
3D Generalist

ADDITIONAL SKILLS

2D Concept Artist

Characters, Weapons, Props, Environments

Thumbnails, silhouette 

EXPERIENCES

Computer graphics pipeline assistant for “Pil” - UE5 on-site

2025.2026

  • Technical assistant for the graphical rendering of season 1

  • Problem solving: real-time lighting (lumen), animation, Cvar, fur/groom/shader/texturing, rendering, sequencer, layout

  • Directly working with the lighting and FX department

  • FX assistant and integration in UE5

image_2026-07-14_132112107.png

WORK SHOWCASE

VR lighting

Tools & Softwares

Engines & Rendering

         Unreal Engine & Unity 2D/3D, Arnold
 

3D Conception
         3DXMax & Maya

         Substance Painter/ Designer

2D Art

         Photoshop, Clip Studio Paint

Coding and versionning

         Github, C#, Blueprints

Video Editing
         Premiere Pro, DaVinci

Sound Design
         FLStudio, Adobe Audition

Atmospheric lighting

Character lighting

Environment lighting

Industrial lighting

LIGHTING & COMPOSITING

Real-time Lighting

Hi ! I’m an Unreal Engine generalist, my expertise lies in Technical Art with a strong affinity for Lighting, Compositing and Level Art.


Naturally curious, organised, creative and patient, I have a love for
learning and continuously strive to expand my skills.

HighresScreenshot00004.png

ABOUT ME

Hi I'm Léa Pham but you can call me Mai Lan or Mai for short.

My expertise lies in Technical Arts, with a strong affinity for Lighting & Level Art  (environment compositing, hard surface kitbash). I've trained skills in Concept Art (environment, character, props) as well as in Game Designs (concepts, level design, gamification).

Alongside my creative expertise, I’m also learning game coding  (C#, BP) for both Unreal Engine and Unity.

MaiLanPham.png
image_2025-10-01_122441085.png

ADDITIONAL SKILLS

3D Generalist

Environment, Level Art and Designs, Hard Surface, Modular Kitbashing

Optimisation, Niagara, integration

Props rendering

Unreal Engine Sequencer

AND SOME MORE TO HELP ANY PRODUCTIONS

Game & Level Designer

Game Design Document, Critical thinking in Level Design, Conception of Game wise ideas, mapping

Amateur Sound Designer

Unreal Engine Meta Sound, integrations
Background music, SFX, voice filters, re-sampling

I have already ...

- Participated in the production of  a TV series "Les Aventures de Pil' TV at an animated studio on site

- Participated three times in a  game full production during my university years

- Been produceur for a year-long university project, leading a 12 people team with a co-lead

- Directed the art for multiple projects

- Participated in multiple Game Jams

- Had experiences in the industry throughout an art direction intership for an NDA project

- Have interacted with and presented projects to the public, amateurs like professionals

- Have worked for both mobile and VR

CONTACT ME HERE !

LinkedIn

Text me !

Phone: +33 7 51 67 32 73

Discord: @yulnah

bottom of page